Class: EnemyAITypeA
This page documents the methods and fields available in the EnemyAITypeA class.
Members
| Signature | Description |
|---|---|
EnemyAITypeA() | Creates a new instance of EnemyAITypeA. |
getAttackDelay() | Returns the current attack delay. |
getFieldOfView() | Returns the current field of view. |
getPoints() | Returns the current points. |
getRayDistance() | Returns the current ray distance. |
getRayOffset() | Returns the current ray offset. |
getRunSpeed() | Returns the current run speed. |
getStartAttackDistance() | Returns the current start attack distance. |
getState() | Returns the current state. |
getStickBottomOffset() | Returns the current stick bottom offset. |
getSwapTargetDelay() | Returns the current swap target delay. |
getSwapTargetDistance() | Returns the current swap target distance. |
getWalkSpeed() | Returns the current walk speed. |
isStickBottom() | Returns whether stick bottom is true. |
setAttackDelay(float) | Sets or updates the attack delay. |
setPoints(SpatialObject) | Sets or updates the points. |
setRayDistance(float) | Sets or updates the ray distance. |
setRayOffset(float) | Sets or updates the ray offset. |
setRunSpeed(float) | Sets or updates the run speed. |
setStartAttackDistance(float) | Sets or updates the start attack distance. |
setStickBottom(boolean) | Sets or updates the stick bottom. |
setStickBottomOffset(float) | Sets or updates the stick bottom offset. |
setSwapTargetDelay(float) | Sets or updates the swap target delay. |
setSwapTargetDistance(float) | Sets or updates the swap target distance. |
setWalkSpeed(float) | Sets or updates the walk speed. |