Class: FrameBuffer
This page documents the methods and fields available in the FrameBuffer class.
Members
| Signature | Description |
|---|---|
FrameBuffer(int, int, int) | Creates a new instance of FrameBuffer. |
FrameBuffer(int, int, int, int) | Creates a new instance of FrameBuffer. |
FrameBuffer(int, int, int, int, Texture) | Creates a new instance of FrameBuffer. |
bind() | Performs the bind operation. |
destroy() | Performs the destroy operation. |
getColorAttachment() | Returns the current color attachment. |
getColorAttachment(int) | Returns the current color attachment. |
getColorAttachmentArray() | Returns the current color attachment array. |
getColorAttachmentsCount() | Returns the current color attachments count. |
getColorTexture() | Returns the current color texture. |
getColorTexture(int) | Returns the current color texture. |
getColorTextureArray() | Returns the current color texture array. |
getDepthAttachment() | Returns the current depth attachment. |
getDepthTexture() | Returns the current depth texture. |
getHeight() | Returns the current height. |
getMaxHeight() | Returns the current max height. |
getMaxWidth() | Returns the current max width. |
getRenderPercentage() | Returns the current render percentage. |
getWidth() | Returns the current width. |
resize(int, int) | Performs the resize operation using the provided parameters (width, height). |
resize(int, int, int) | Performs the resize operation using the provided parameters (width, height, renderPercentage). |
setDepthAttachment(Texture) | Sets or updates the depth attachment. |
setDepthTexture(Texture) | Sets or updates the depth texture. |
setRenderPercentage(int) | Sets or updates the render percentage. |
unbind() | Performs the unbind operation. |
validate() | Performs the validate operation. |