Class: PBRShader
This page documents the methods and fields available in the PBRShader class.
Members
| Signature | Description |
|---|---|
PBRShader() | Creates a new instance of PBRShader. |
applyVertexAttributes(Vertex) | Performs the applyVertexAttributes operation using the provided parameters (vertex). |
compile(VertexShader, FragmentShader, boolean) | Performs the compile operation using the provided parameters (vs, fs, debug). |
compile(VertexShader, GeometryShader, FragmentShader, boolean) | Performs the compile operation using the provided parameters (vs, gs, fs, debug). |
posRender(OGLES) | Performs the posRender operation using the provided parameters (ogles). |
preRender(OGLES) | Performs the preRender operation using the provided parameters (ogles). |
renderModels(OGLES, Camera, MSRenderData) | Renders the object to the current context. |
setInputs(OGLES, Camera, MSRenderData) | Sets or updates the inputs. |
start() | Performs the start operation. |