Class: STerrain
This page documents the methods and fields available in the STerrain class.
Members
| Signature | Description |
|---|---|
addLayer(Layer) | Adds layer to the collection. |
applyPaint(Vector2, float, float, float, int, Brush) | Performs the applyPaint operation using the provided parameters (worldCoordinates, intensity, size, textureSize, layerIndex, brush). |
applyRaiseLower(Vector2, float, float, Brush) | Performs the applyRaiseLower operation using the provided parameters (worldCoordinates, intensity, size, brush). |
getAlbedo() | Returns the current albedo. |
getHeight(Point2) | Returns the current height. |
getHeight(int, int) | Returns the current height. |
getLayerAt(int) | Returns the current layer at. |
getLayerIntensity(int, int, int) | Returns the current layer intensity. |
getLayersCount() | Returns the current layers count. |
getMaxHeight() | Returns the current max height. |
getNormal() | Returns the current normal. |
getResolution() | Returns the current resolution. |
getSize() | Returns the current size. |
getSpecular() | Returns the current specular. |
getWidth() | Returns the current width. |
getWorldY(Vector3) | Returns the current world y. |
getWorldY(float, float) | Returns the current world y. |
isInsideTerrain(Vector3) | Returns whether inside terrain is true. |
isInsideTerrain(float, float) | Returns whether inside terrain is true. |
nearestLayerVerticeAt(Vector3) | Performs the nearestLayerVerticeAt operation using the provided parameters (worldCoord). |
nearestVerticeAt(Vector3) | Performs the nearestVerticeAt operation using the provided parameters (worldCoord). |
setHeight(Point2, float) | Sets or updates the height. |
setHeight(int, int, float) | Sets or updates the height. |
setLayerIntensity(int, int, int, float) | Sets or updates the layer intensity. |
setMaxHeight(float) | Sets or updates the max height. |
setResolution(int) | Sets or updates the resolution. |
setSize(float) | Sets or updates the size. |
setSpecular(float) | Sets or updates the specular. |
setWidth(float) | Sets or updates the width. |
traceRay(Vector3, Vector3) | Performs the traceRay operation using the provided parameters (origin, direction). |
traceRay(Vector3, Vector3, float) | Performs the traceRay operation using the provided parameters (origin, direction, distance). |