Class: WorldController
This page documents the methods and fields available in the WorldController class.
Members
| Signature | Description |
|---|---|
countObjectsWithTag(String) | Performs the countObjectsWithTag operation using the provided parameters (tagName). |
findFirstActiveComponent(Class) | Performs the findFirstActiveComponent operation using the provided parameters (classReference). |
findFirstComponent(Class) | Performs the findFirstComponent operation using the provided parameters (classReference). |
findObject(String) | Performs the findObject operation using the provided parameters (name). |
findObjectWithTag(String) | Performs the findObjectWithTag operation using the provided parameters (tagName). |
findObjectsWithTag(String) | Performs the findObjectsWithTag operation using the provided parameters (tagName). |
findRandomObjectWithTag(String) | Performs the findRandomObjectWithTag operation using the provided parameters (tagName). |
getGraphicsSettings() | Returns the current graphics settings. |
getLightSettings() | Returns the current light settings. |
getLoadMessage() | Returns the current load message. |
getLoadPercent() | Returns the current load percent. |
getLoadProgress() | Returns the current load progress. |
getLoadTotal() | Returns the current load total. |
getLoadedCount() | Returns the current loaded count. |
getObject(int) | Returns the current object. |
getObjectList() | Returns the current object list. |
getObjectsCount() | Returns the current objects count. |
getPathFinder() | Returns the current path finder. |
getPhysicsSettings() | Returns the current physics settings. |
hasObjectsWithTag(String) | Returns whether objects with tag is true. |
isLoaded() | Returns whether loaded is true. |
isLoading() | Returns whether loading is true. |
listAllComponents(Class) | Performs the listAllComponents operation using the provided parameters (classReference). |
listAllComponents(String) | Performs the listAllComponents operation using the provided parameters (tittle). |
loadWorld(WorldFile) | Loads world into the object. |
loadWorldAsync(WorldFile) | Loads world async into the object. |
onFailed() | Performs the onFailed operation. |
onFailed() | Performs the onFailed operation. |
onSuccess() | Performs the onSuccess operation. |
onSuccess() | Performs the onSuccess operation. |