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Class: GizmoPath

This page documents the methods and fields available in the GizmoPath class.

Members

SignatureDescription
GizmoPath()Creates a new instance of GizmoPath.
Line(Vector3, Vector3)Performs the Line operation using the provided parameters (a, b).
addLine(Vector3, Vector3)Adds line to the collection.
addLineUnsafe(Vector3, Vector3)Adds line unsafe to the collection.
addPath(List<Vector2>)Adds path to the collection.
apply()Performs the apply operation.
clear()Clears or resets the object's state.
destroy()Performs the destroy operation.
getColor()Returns the current color.
getMatrix()Returns the current matrix.
getPosition()Returns the current position.
getRenderMode()Returns the current render mode.
getRotation()Returns the current rotation.
getScale()Returns the current scale.
getUserPointer()Returns the current user pointer.
getVertex()Returns the current vertex.
getWireFrameWidth()Returns the current wire frame width.
indicesCount()Performs the indicesCount operation.
indicesCount()Performs the indicesCount operation.
indicesCountBackyard()Performs the indicesCountBackyard operation.
indicesCountBackyard()Performs the indicesCountBackyard operation.
insertIndices(NativeIntBuffer, int)Performs the insertIndices operation using the provided parameters (nativeIntBuffer, offset).
insertIndices(NativeIntBuffer, int)Performs the insertIndices operation using the provided parameters (nativeIntBuffer, offset).
insertIndicesBackyard(NativeIntBuffer, int)Performs the insertIndicesBackyard operation using the provided parameters (nativeIntBuffer, offset).
insertIndicesBackyard(NativeIntBuffer, int)Performs the insertIndicesBackyard operation using the provided parameters (nativeIntBuffer, offset).
insertVertices(NativeFloatBuffer, int)Performs the insertVertices operation using the provided parameters (nativeFloatBuffer, offset).
insertVertices(NativeFloatBuffer, int)Performs the insertVertices operation using the provided parameters (nativeFloatBuffer, offset).
insertVerticesBackyard(NativeFloatBuffer, int)Performs the insertVerticesBackyard operation using the provided parameters (nativeFloatBuffer, offset).
insertVerticesBackyard(NativeFloatBuffer, int)Performs the insertVerticesBackyard operation using the provided parameters (nativeFloatBuffer, offset).
isEnableTransparency()Returns whether enable transparency is true.
setColor(Color)Sets or updates the color.
setEnableTransparency(boolean)Sets or updates the enable transparency.
setMatrix(float[])Sets or updates the matrix.
setPosition(Vector3)Sets or updates the position.
setPosition(float, float, float)Sets or updates the position.
setRotation(Quaternion)Sets or updates the rotation.
setRotation(float, float, float)Sets or updates the rotation.
setRotation(float, float, float, float)Sets or updates the rotation.
setScale(Vector3)Sets or updates the scale.
setScale(float, float, float)Sets or updates the scale.
setUserPointer(Object)Sets or updates the user pointer.
setWireFrameWidth(int)Sets or updates the wire frame width.
verticesBackyardCount()Performs the verticesBackyardCount operation.
verticesBackyardCount()Performs the verticesBackyardCount operation.
verticesCount()Performs the verticesCount operation.
verticesCount()Performs the verticesCount operation.