Class: Road
This page documents the methods and fields available in the Road class.
Members
| Signature | Description |
|---|---|
Road() | Creates a new instance of Road. |
getResolution() | Returns the current resolution. |
getRoadBorder() | Returns the current road border. |
getRoadBorderUV() | Returns the current road border uv. |
getRoadBorderVerticalOffset() | Returns the current road border vertical offset. |
getTerrainBorder() | Returns the current terrain border. |
getTextureMode() | Returns the current texture mode. |
getTextureWidth() | Returns the current texture width. |
getVerticalOffset() | Returns the current vertical offset. |
getWidth() | Returns the current width. |
isGenerateCollision() | Returns whether generate collision is true. |
setGenerateCollision(boolean) | Sets or updates the generate collision. |
setResolution(float) | Sets or updates the resolution. |
setRoadBorder(float) | Sets or updates the road border. |
setRoadBorderUV(float) | Sets or updates the road border uv. |
setRoadBorderVerticalOffset(float) | Sets or updates the road border vertical offset. |
setTerrainBorder(float) | Sets or updates the terrain border. |
setTextureMode(TextureMode) | Sets or updates the texture mode. |
setTextureWidth(float) | Sets or updates the texture width. |
setVerticalOffset(float) | Sets or updates the vertical offset. |
setWidth(float) | Sets or updates the width. |