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Class: Vertex

This page documents the methods and fields available in the Vertex class.

Members

SignatureDescription
Vertex()Creates a new instance of Vertex.
apply()Performs the apply operation.
apply(boolean, boolean)Performs the apply operation using the provided parameters (regenerateTBN, recalculateBoundingBox).
getBoundingBox()Returns the current bounding box.
getJoints()Returns the current joints.
getJointsArray()Returns the current joints array.
getJointsBuffer()Returns the current joints buffer.
getNormals()Returns the current normals.
getNormalsArray()Returns the current normals array.
getNormalsBuffer()Returns the current normals buffer.
getTriangles()Returns the current triangles.
getTrianglesArray()Returns the current triangles array.
getTrianglesBuffer()Returns the current triangles buffer.
getUVs()Returns the current uvs.
getUVsArray()Returns the current uvs array.
getUVsBuffer()Returns the current uvs buffer.
getVertices()Returns the current vertices.
getVerticesArray()Returns the current vertices array.
getVerticesBuffer()Returns the current vertices buffer.
getWeights()Returns the current weights.
getWeightsArray()Returns the current weights array.
getWeightsBuffer()Returns the current weights buffer.
loadFile(File)Loads file into the object.
loadFile(InputStream)Loads file into the object.
loadFile(VertexFile)Loads file into the object.
loadPrimitive(int)Loads primitive into the object.
onBackground(Object)Performs the onBackground operation using the provided parameters (input).
onBackground(Object)Performs the onBackground operation using the provided parameters (input).
onEngine(Object)Performs the onEngine operation using the provided parameters (result).
onEngine(Object)Performs the onEngine operation using the provided parameters (result).
recalculateBoundingBox()Performs the recalculateBoundingBox operation.
regenerateNormals()Performs the regenerateNormals operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
run()Performs the run operation.
setJoints(List<Vector3>)Sets or updates the joints.
setJoints(NativeFloatBuffer)Sets or updates the joints.
setJoints(Vector3Buffer)Sets or updates the joints.
setJoints(float[])Sets or updates the joints.
setNormals(List<Vector3>)Sets or updates the normals.
setNormals(NativeFloatBuffer)Sets or updates the normals.
setNormals(Vector3Buffer)Sets or updates the normals.
setNormals(float[])Sets or updates the normals.
setProgress(float)Sets or updates the progress.
setProgress(float)Sets or updates the progress.
setTriangles(List<Vector3>)Sets or updates the triangles.
setTriangles(NativeIntBuffer)Sets or updates the triangles.
setTriangles(Point3Buffer)Sets or updates the triangles.
setTriangles(int[])Sets or updates the triangles.
setUVs(List<Vector2>)Sets or updates the uvs.
setUVs(NativeFloatBuffer)Sets or updates the uvs.
setUVs(Vector2Buffer)Sets or updates the uvs.
setUVs(float[])Sets or updates the uvs.
setVertices(List<Vector3>)Sets or updates the vertices.
setVertices(NativeFloatBuffer)Sets or updates the vertices.
setVertices(Vector3Buffer)Sets or updates the vertices.
setVertices(float[])Sets or updates the vertices.
setWeights(List<Vector3>)Sets or updates the weights.
setWeights(NativeFloatBuffer)Sets or updates the weights.
setWeights(Vector3Buffer)Sets or updates the weights.
setWeights(float[])Sets or updates the weights.
traceLaser(Transform, Ray)Performs the traceLaser operation using the provided parameters (transform, ray).
traceLaser(Transform, Ray, RayMode)Performs the traceLaser operation using the provided parameters (transform, ray, rayMode).
traceLaser(Transform, Ray, RayMode, boolean)Performs the traceLaser operation using the provided parameters (transform, ray, rayMode, backfaceCulling).
traceLaserAsync(Transform, Ray, AsyncLaserListener)Performs the traceLaserAsync operation using the provided parameters (transform, ray, asyncLaserListener).
traceLaserAsync(Transform, Ray, AsyncLaserListener, RayMode)Performs the traceLaserAsync operation using the provided parameters (transform, ray, asyncLaserListener, rayMode).
traceLaserAsync(Transform, Ray, AsyncLaserListener, RayMode, boolean)Performs the traceLaserAsync operation using the provided parameters (transform, ray, asyncLaserListener, rayMode, backfaceCulling).